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Tim G. Thomas
4.43
Description:
Developing your own game can be a daunting task. In this session, you’ll see how easy it is to get started from scratch with XNA Game Studio 4.0, the latest version of Microsoft’s multi-platform game creation toolkit. You’ll be introduced to the developer-friendly—and free!—community resources available for building games for the PC, Xbox, and Windows Phone and learn more about this industry-changing game development technology.
Links: Slides
Comments on this Talk
xianchen,
10 May 01:50 AM
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Tim is impressively confident & focused, as a presenter. He really knew his material. He did an excellent job taking & answering questions from attendees. His ability to go both "101 high-level" AND deep enough for devs to really wrap our heads around how one might approach writing an XNA app (without losing us) was impressive.
I especially liked his message that learning how to think like this can help you with other languages.
My only thought on how this talk could have been any better would be to extend that last message (because seeing the words "Legacy support" makes some tune out) to enable it to be driven home to increase "aha moment" potential with concrete examples that could cement that tie with identifiable metaphors ... Sprites exist in Flash; event-driven programming is going viral as you see it now in places from xaml to ajax to async; the concept of loops spans all the way to things like Arduino, etc.
Great speaker; Great focus; Great content; Held my attention; Great job!