Make It or Break It: Evolutionary Vs. Throwaway Protoyping 3.46 http://spkr8.com/t/4693

Description:

Being able to model interactions helps UX designers define experiences more accurately, more cost effectively, and more clearly. User experience practitioners are often challenged to design product functionality quickly and under pressure. Our responsibility is to ensure design solutions are useful and usable. Prototyping is crucial part of the UX process.

Project teams often choose to produce prototypes as production-ready code. Their thinking is that they can save time and energy by using the code they prototype in. Other teams use a tool or technique that is not production ready, preferring to investigate interaction issues rather than develop the product’s code.

We’ll take a look at reasons for prototyping, compare the main approaches, and look at some examples of prototypes and best practices.

Comments on this Talk

Avatar-missing-icon-04 faganjc, 10 Nov 12:43 PM

It was interesting, but I felt like there weren't enough "takeaways." I would have liked more time spent on best practices.

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