About the Talk
July 22, 2013 9:30 AM
Portland, Oregon, USAPortland, Oregon, USA
While video games are the most glamorous of the electronic arts, splashy graphics and amazing sound isn’t the defining feature of games. Rather, games are games because they are the world’s only interactive medium. Good interaction needs to be designed, and the master crafters of engaging interaction design are game designers.
In this workshop, you’ll learn how to apply the art and science of constructing enjoyable, engaging games. This is entirely non-electronic; we’re not talking about programming, game engine development, or how to approach a publisher with your totally rad idea about how you can have, like Mario only there’s explosions. Instead, we’ll be taking a deep dive into game design theory. Everything you’ll work on will be done with pens, paper, and human brain-meat.
This workshop is based on the Mechanics-Dynamics-Aesthetics framework (as devised by LeBlanc et al), and is based on a series of small exercises in which participants rapidly iterate on game designs. It’s designed for interested students of game design, teachers seeking an interesting perspective on creative computing, and enthusiasts looking to understand how games work.