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Using canvas to develop classic 2D games

A talk by Mutwin Krause

About the Talk

September 25, 2010 12:00 PM

With recent advancements in JavaScript interpreters it's possible to run more complex games inside the Browser, using JavaScript and the canvas tag.

In this talk, we'll explore what is needed to develop a 2D game, like Monkey Island, entirely in JavaScript, by example of JSScummVM, a (work in progress) JavaScript port of the adventure game engine ScummVM.

Some of the topics covered are: palette graphics, Sprites, manipulating canvas image data, Blitters, Timing, Sound and new technologies like WebGL and Chrome's Native Client.

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