Main Content

Scandalous Interaction

About the Talk

February 10, 2011 6:30 AM

Boulder, CO

Boulder, CO

Designers have grown complacent ? overly dependent on anachronistic design patterns to provide ready-made solutions for the design problem at hand. In many cases this complacency is exacerbated by process, schedule or resource constraints that have always been a factor in preventing designers from truly innovating for users. Additionally, the pressure to design a 'usable' system often prevents designers from taking risks and exploring superior solutions than what may be found by using traditional 'off the self' GUI widgets. The lost relevance of these common patterns is clouding the future of interaction design and creating a barrier to well-designed products. This clouding effect can manifest as 'complacency artifacts' that appear in the design solutions we create when we do not apply the appropriate degree of design diligence. To create new solutions that are engaging, relevant and usable, interaction designers must understand the mechanisms of control logic underlying commonly used GUI widgets. Armed with an understanding of the abstraction of control logic, designers can identify their own complacency artifacts and begin formulating new and differentiated interaction models that provide value to clients and end users alike. While it may seem scandalous to reject design orthodoxy, we are finding ourselves working with an increasingly unconstrained medium with limitless possibilities, so let?s bring scandal back to design and reject the limitations of the past. It makes things far more interesting!

Ratings and Recommendations

Avg. Rating

Average based
on 21 ratings

comments powered by Disqus