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Human-Centered-Design and the Intersection of the Physical and Digital Worlds

About the Talk

February 11, 2011 6:30 AM

Boulder, CO

Boulder, CO

There has been a historical divide between human-centered design for the physical world ? considered the domain of industrial designers and engineers ? and the digital world ? the domain of user experience designers, information architects, and human-computer interaction specialists. We are entering an era of ubiquitous computing where digital experiences will no longer be limited to desktop computers and mobile devices and will seamlessly integrate into everyday objects and activities. As this intersection between technology and the physical world becomes more central to our everyday lives, there is a need for a new, cross-disciplinary approach where industrial and digital user experience designers look to each other for input and to create new standards. Based on their experience and backgrounds in both industrial design and user experience design, Austin and Lindsay will demonstrate how they've redesigned three everyday objects based on the combined disciplines of industrial and digital interaction design. From this process, they will demonstrate the design aspects that these two disciplines can learn from one another, such as: Using affordances to help users understand how to interact with an interface. Providing feedback about what a system is doing or how an interface is reacting to an input or action. Using mappings and mental models to enhance understanding and learnability. Using data visualization to increase understanding and motivate behavior. Using gaming models to incentivize participation/use and to increase user enjoyment. Using joy or moments of delight to help users build a relationship with a product or grow into a product through exploration.

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